// qglbuffer.sip generated by MetaSIP on Fri Feb 10 10:37:53 2012 // // This file is part of the QtOpenGL Python extension module. // // Copyright (c) 2011 Riverbank Computing Limited // // This file is part of PyQt. // // This file may be used under the terms of the GNU General Public // License versions 2.0 or 3.0 as published by the Free Software // Foundation and appearing in the files LICENSE.GPL2 and LICENSE.GPL3 // included in the packaging of this file. Alternatively you may (at // your option) use any later version of the GNU General Public // License if such license has been publicly approved by Riverbank // Computing Limited (or its successors, if any) and the KDE Free Qt // Foundation. In addition, as a special exception, Riverbank gives you // certain additional rights. These rights are described in the Riverbank // GPL Exception version 1.1, which can be found in the file // GPL_EXCEPTION.txt in this package. // // If you are unsure which license is appropriate for your use, please // contact the sales department at sales@riverbankcomputing.com. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. %If (Qt_4_7_0 -) class QGLBuffer { %TypeHeaderCode #include %End public: enum Access { ReadOnly, WriteOnly, ReadWrite, }; enum Type { VertexBuffer, IndexBuffer, PixelPackBuffer, PixelUnpackBuffer, }; enum UsagePattern { StreamDraw, StreamRead, StreamCopy, StaticDraw, StaticRead, StaticCopy, DynamicDraw, DynamicRead, DynamicCopy, }; QGLBuffer(); explicit QGLBuffer(QGLBuffer::Type type); QGLBuffer(const QGLBuffer &other); ~QGLBuffer(); QGLBuffer::Type type() const; QGLBuffer::UsagePattern usagePattern() const; void setUsagePattern(QGLBuffer::UsagePattern value); bool create(); bool isCreated() const; void destroy(); bool bind(); void release(); static void release(QGLBuffer::Type type); GLuint bufferId() const; int size() const; bool read(int offset, void *data, int count); void write(int offset, const void *data, int count); void allocate(const void *data, int count); void allocate(int count); void *map(QGLBuffer::Access access); bool unmap(); }; %End