// qglpixelbuffer.sip generated by MetaSIP on Mon Oct 24 12:34:01 2011 // // This file is part of the QtOpenGL Python extension module. // // Copyright (c) 2011 Riverbank Computing Limited // // This file is part of PyQt. // // This file may be used under the terms of the GNU General Public // License versions 2.0 or 3.0 as published by the Free Software // Foundation and appearing in the files LICENSE.GPL2 and LICENSE.GPL3 // included in the packaging of this file. Alternatively you may (at // your option) use any later version of the GNU General Public // License if such license has been publicly approved by Riverbank // Computing Limited (or its successors, if any) and the KDE Free Qt // Foundation. In addition, as a special exception, Riverbank gives you // certain additional rights. These rights are described in the Riverbank // GPL Exception version 1.1, which can be found in the file // GPL_EXCEPTION.txt in this package. // // If you are unsure which license is appropriate for your use, please // contact the sales department at sales@riverbankcomputing.com. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. class QGLPixelBuffer : QPaintDevice { %TypeHeaderCode #include %End public: QGLPixelBuffer(const QSize &size, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = 0); %If (Qt_4_2_0 -) QGLPixelBuffer(int width, int height, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = 0); %End virtual ~QGLPixelBuffer(); bool isValid() const; bool makeCurrent(); bool doneCurrent(); GLuint generateDynamicTexture() const; bool bindToDynamicTexture(GLuint texture); void releaseFromDynamicTexture(); void updateDynamicTexture(GLuint texture_id) const; GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D); GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D); GLuint bindTexture(const QString &fileName); %If (Qt_4_4_0 -) void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); %End %If (Qt_4_4_0 -) void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); %End void deleteTexture(GLuint texture_id); QSize size() const; Qt::HANDLE handle() const; QImage toImage() const; virtual QPaintEngine *paintEngine() const; QGLFormat format() const; static bool hasOpenGLPbuffers(); protected: virtual int metric(QPaintDevice::PaintDeviceMetric metric) const; virtual int devType() const; private: QGLPixelBuffer(const QGLPixelBuffer &); };