-------------------------------------------------- CompuCell 3D (CC3D) version 3.7.0 32 bit intel binaries for Mac OS X (10.5 - 10.8) -------------------------------------------------- This is a 32 bit binary distribution of CompuCell 3D 3.7.0 for Mac OS X. CompuCell 3D 3.7.0 is provided in two separate binary distributions for Mac OS X: * the "32bit" distribution runs on Mac OS X 10.5.8 (Leopard) and newer, including Mac OS X 10.6 (Snow Leopard), Mac OS X 10.7 (Lion), and OS X 10.8 (Mountain Lion), in 32bit mode. It does not support CC3D OpenCL-accelerated code. * the "10.8" distribution runs on OS X 10.8.0 (Mountain Lion) and newer, in 64 bit mode, and supports CC3D OpenCL-accelerated code. A CompuCell3D binary distribution for PowerPC-based systems is not provided, but can be built from source code. ---- how to run CC3D on Mac OS X systems ---- Download the file: CC3D_3.7.0_MacOSX_vvvvv_yyyymmdd.zip where vvvvv is the Mac OS X operating system version ("10.8" or "32bit", depending on your system) and yyyymmdd is the date of the last build update. An installer is not required for CC3D on Mac systems: just double-click the .zip file and place the resulting "CC3D_3.7.0_MacOSX_32bit" directory anywhere you want. A good place is your computer's /Applications/ directory. Or, for example if you don't have administrative-level permissions on your system (such as on a public lab machine), you can simply create a directory called "Applications" in your user/home directory, and place the "CC3D_3.7.0_MacOSX_32bit" directory in that "Applications" directory. To start the CompuCell 3D player application from the Finder, double-click the compucell3d.command file. The very first time you run CC3D, you may get a system warning 'this application has been downloaded from the internet'. On OS X 10.8 and newer, you may get a system warning '"compucell3d.command" can't be opened because it is from an unidentified developer.' In that case, control-click on the "compucell3d.command" file and select "open" from the pop-up menu, then authorize with administrator username and password. To run CompuCell 3D from the Terminal, cd to the "CC3D_3.7.0_MacOSX" directory and type: ./compucell3d.command CompuCell 3D is self-contained: all the required dependencies and third-party libraries are included, such as Qt, PyQt, VTK, etc. CompuCell 3D relies on the Python 2.5 distribution included by default on Mac OS X 10.5, 10.6, 10.7 and 10.8 systems. ---- current release notes ---- Important note: starting with release 3.7.0, CompuCell 3D includes the "RoadRunner" SBML solver software library, which comes with its own additional requirements: RoadRunner requirement 1: to run RoadRunner-based simulations, such as the demos in the SBMLSolverExamples/ directory, currently Xcode needs to be installed on your system. Xcode for OS X 10.8 (Mountain Lion) is available for free from the Mac App Store. If using Xcode 4.3 or newer, first install gcc etc. as command line tools, from within Xcode.app -> "Preferences" -> "Downloads". RoadRunner requirement 2: currently, RoadRunner-based simulations only run when "Language & Text" OS X system preferences are set to English language default values. The above requirements are only necessary when running simulations requiring the SBML solver library. ---- previous release notes ---- Starting with release 3.6.0, build update 1885, the binary distribution of CompuCell 3D compiled for Mac OS X includes the BionetSolver 0.0.6 library. Starting with release 3.5.0, CompuCell 3D provides parallel execution of simulation computations, implemented using the OpenMP shared memory multiprocessing software library.