To install CC3D on OSX you first need to make sure that you download CC3D binary package that is appropriate for your OSX version. We follow fairly simple naming convention for binary packages:

To install CC3D on OSX 10.9 please use tha package which has

MacOSX_10.9

in its name. For example for CC3D 3.7.2 the package can be called:

CC3D_3.7.2_MacOSX_10.9_20140310.zip

Remark: Bionet-Solver does not work on OSX 10.9 . We strongly recommend that you consider using SBML-Solver which is much better and way easier to use SBML tool for CC3D simulations than Bionet-Solver. To get started with SBML-Solver please see Python Scripting Manual for CompuCell3D 3.7.2

To install CC3D on OSX 10.8 please use tha package which has

MacOSX_10.8

in its name. For example for CC3D 3.7.2 the package can be called:

CC3D_3.7.2_MacOSX_10.8_20140310.zip

To install CC3D on OSX 10.6 or 10.7 please use tha package which has

MacOSX_10.6

in its name. For example for CC3D 3.7.2 the package can be called:

CC3D_3.7.2_MacOSX_10.6_20140310.zip

Remark: The 10.6 binary os 64 bit binary so if you happen to have 32 bit processor you shuld think about upgrading to newer machine.

Please note that we do not support OSX previous to 10.6

Detailed Installation Guide for OSX

osx_binary install.jpg

save_cc3d_binary.png

cd ~/Downloads

cp CC3D_3.7.2_MacOSX_10.9_20140310.zip ~/

Please note that you need to replace CC3D_3.7.2_MacOSX_10.9_20140310.zip with the name of the package you downloaded

 cd ~

or

cd ..

unzip CC3D_3.7.2_MacOSX_10.9_20140310.zip

console_osx_1.png

cd CC3d_3.7.2

./compucell3d.command

SrcBin/OSXInstallBinaries (last edited 2014-03-21 18:37:21 by mswat)